I am a PhD candidate at the Karlsruhe Institute of Technology in the research group of Carsten Dachsbacher. I received my diploma in Computer Science from the Budapest University of Technology and Economics (2009), supervised by László Szirmay-Kalos.
Between 2009 - 2013 I was working on my PhD in an industry collaboration with Crytek GmbH. In 2013 I spent the Summer as an intern at Walt Disney Animation Studios working on off-line rendering technology, then joined Intel's Advanced Rendering Technology team in San Francisco as a research intern for the rest of the year.
Research Interests
- Real-time rendering architectures
- Adaptive shading, stochastic sampling
- Geometry subdivision and tessellation
Publications
2014
2013
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Authors: |
Gábor Liktor, Carsten Dachsbacher |
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Published: |
GPU Pro 4 article |
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2012
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Authors: |
Gábor Liktor, Carsten Dachsbacher |
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Published: |
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2012 |
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(www) (pdf) (video) |
2011
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Authors: |
Gábor Liktor, Carsten Dachsbacher |
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Published: |
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2011 |
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(www) (pdf) |
2010
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Authors: |
László Szirmay-Kalos, Gábor Liktor, Tamás Umenhoffer, Balázs Tóth, Shree Kumar, Glenn Lupton |
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Published: |
IEEE Transactions on Visualization and Computer Graphics, 2010 |
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(pdf) |
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Authors: |
Gábor Liktor, Carsten Dachsbacher |
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Published: |
Proceedings of 5th Hungarian Conference on Computer Graphics and Geometry, 2010 |
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(pdf) |
2009
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Authors: |
L. Szirmay-Kalos, G. Liktor, T. Umenhoffer, B. Toth, S.Kumar and G. Lupton |
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Published: |
Parallel Graphics and Visualization Symposium, 2009 |
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(pdf) |
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Authors: |
L. Szirmay-Kalos, G. Liktor, T. Umenhoffer and B. Toth |
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Published: |
Eurographics Short Paper, 2009 |
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(pdf) |
2008
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Authors: |
Gábor Liktor |
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Published: |
Computer Graphics and Geometry Journal, Vol 10. No. 3. |
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Authors: |
L. Szirmay-Kalos, G. Liktor, A. Penzov, I. Dimov, K. Skala and L. Szecsi |
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Published: |
International Conference on Automatics and Informatics, 2008, Sofia |
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(pdf) |
Supervised Projects
M.Sc. / Diploma
- Roland Fahlbusch - Real-Time Per-Face Texture Mapping on the GPU
B.Sc. / Study Thesis
- Lea Köckert - Facetracking für virtuelle Realitäten
- Emanuel Schrade - Implicit Bounding Volume Hierarchies for Out-of-Core Ray Tracing
- Stanislav Spassov - Real-Time Rendering of Motion-Blurred and Soft Shadows using Stochastic Rasterization
- Florian Simon - Approximation of Precomputed Radiance Transfer
- Barbara Sepic - Single-Pass Multi-Fragment Rendering on the GPU
Teaching
WS 2012/2013
SS 2012/2013
WS 2011/2012
SS 2011
WS 2010/2011