Gabor Liktor

M.Sc. Gábor Liktor

  • Am Fasanengarten 5, Gebäude 50.34, 1. OG, 76131 Karlsruhe, Germany

I am a PhD candidate at the Karlsruhe Institute of Technology in the research group of Carsten Dachsbacher. I received my diploma in Computer Science from the Budapest University of Technology and Economics (2009), supervised by László Szirmay-Kalos.

Between 2009 - 2013 I was working on my PhD in an industry collaboration with Crytek GmbH. In 2013 I spent the Summer as an intern at Walt Disney Animation Studios working on off-line rendering technology, then joined Intel's Advanced Rendering Technology team in San Francisco as a research intern for the rest of the year.

Research Interests

  • Real-time rendering architectures
  • Adaptive shading, stochastic sampling
  • Geometry subdivision and tessellation

Publications

2014

FracSplit
Authors:  Gábor Liktor, Minghao Pan, Carsten Dachsbacher
Published:  Pacific Graphics 2014

2013

decoupled
Authors:  Gábor Liktor, Carsten Dachsbacher
Published:  GPU Pro 4 article

2012

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Authors:  Gábor Liktor, Carsten Dachsbacher
Published:  ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2012
(www)    (pdf)    (video)

2011

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Authors:  Gábor Liktor, Carsten Dachsbacher
Published:  ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2011
(www)    (pdf)

2010

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Authors:  László Szirmay-Kalos, Gábor Liktor, Tamás Umenhoffer, Balázs Tóth, Shree Kumar, Glenn Lupton
Published:  IEEE Transactions on Visualization and Computer Graphics, 2010
(pdf)
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Authors:  Gábor Liktor, Carsten Dachsbacher
Published:  Proceedings of 5th Hungarian Conference on Computer Graphics and Geometry, 2010
(pdf)

2009

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Authors:  L. Szirmay-Kalos, G. Liktor, T. Umenhoffer, B. Toth, S.Kumar and G. Lupton
Published:  Parallel Graphics and Visualization Symposium, 2009
(pdf)
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Authors:  L. Szirmay-Kalos, G. Liktor, T. Umenhoffer and B. Toth
Published:  Eurographics Short Paper, 2009
(pdf)

2008

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Authors:  Gábor Liktor
Published:  Computer Graphics and Geometry Journal, Vol 10. No. 3.
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Authors:  L. Szirmay-Kalos, G. Liktor, A. Penzov, I. Dimov, K. Skala and L. Szecsi
Published:  International Conference on Automatics and Informatics, 2008, Sofia
(pdf)

Supervised Projects

M.Sc. / Diploma

  • Roland Fahlbusch - Real-Time Per-Face Texture Mapping on the GPU

B.Sc. / Study Thesis

  • Lea Köckert - Facetracking für virtuelle Realitäten
  • Emanuel Schrade - Implicit Bounding Volume Hierarchies for Out-of-Core Ray Tracing
  • Stanislav Spassov - Real-Time Rendering of Motion-Blurred and Soft Shadows using Stochastic Rasterization
  • Florian Simon - Approximation of Precomputed Radiance Transfer
  • Barbara Sepic - Single-Pass Multi-Fragment Rendering on the GPU

Teaching

WS 2012/2013

SS 2012/2013

WS 2011/2012

SS 2011

WS 2010/2011