Praktikum Grafik-Programmierung und Anwendungen




In the graphics programming lab, you will learn how to handle and solve practical problems in computer graphics. This is an ideal supplement to other computer graphics lectures and seminars. This course covers interactive 3D applications using the OpenGL graphics API, shader programming, and graphical user interfaces using the Qt application framework.

The graphics programming lab is made up of several subtasks. In the beginning, you will create a basic 3D application which allows for rendering and manipulating simple objects. Subsequently, it evolves into a small modeling tool. Further topics are a visualization extension for volumetric scalar fields and a side trip to real-time terrain rendering. Finally, a freestyle assignment encourages you to develop a graphics application at your own choice and taste.

Course materials
Assignment 1     Hello Cube!
    Topics:  Rendering and manipulating simple geometry, basic graphical user interfaces, GPU shaders
Assignment 2     Modeling Tool
    Topics:  Model-View-Controller concept, designing a flexible scene graph, picking
Assignment 3     Volume Visualization
    Topics:  Scalar volume visualization, transfer functions, ray marching
Assignment 4     Terrain rendering
    Topics:  An efficient multi-resolution level-of-detail GPU-based terrain rendering technique called clipmaps.
Assignment 5     Assignment 5
    Topics:  A creative demonstration of the learned graphics programming skills on a self-chosen task