Anton S. Kaplanyan is a research scientist working on real-time graphics at NVIDIA and a co-founder of Lightrig GmbH, a successful company focusing on illumination editing for physically based rendering. His primary research and recent publications are about advanced light transport methods for global illumination in both real-time and offline scenarios. Prior to doing his PhD at Karlsruhe Institute of Technology (KIT), Germany with Prof. Carsten Dachsbacher, Anton had been working at Crytek GmbH on a cross-platform game engine CryENGINE 3 and a AAA shooter game Crysis 2 at various positions ranging from senior R&D graphics engineer to lead researcher, leading the development of novel real-time rendering approaches, including the Light Propagation Volumes technique. He received his M.Sc. in Applied Mathematics at National Research University of Electronic Technology, Moscow in 2007.
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Research interests
- Robust global illumination and light transport methods
- Real-time and interactive global illumination methods
- Integration and regularization methods
- Visualization and editing of light transport
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Publications 2014
The Natural-Constraint Representation of the Path Space for Efficient Light Transport Simulation |
Authors: |
Anton S. Kaplanyan, Johannes Hanika, and Carsten Dachsbacher |
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Published: |
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2014) |
Multiplexed Metropolis Light Transport |
Authors: |
Toshiya Hachisuka, Anton S. Kaplanyan, and Carsten Dachsbacher |
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Published: |
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2014) |
Course: Recent Advances in Light Transport Simulation: Some Theory and a lot of Practice |
Presenters: |
Jaroslav Křivánek, Alexander Keller, Iliyan Georgiev, Anton S. Kaplanyan, Marcos Fajardo, and Mark Meyer |
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Published: |
ACM SIGGRAPH 2014 Courses |
Tutorial: Path Integral Methods for Light Transport Simulation: Theory & Practice |
Presenters: |
Jaroslav Křivánek, Iliyan Georgiev, Anton S. Kaplanyan and Juan Cañada |
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Published: |
EUROGRAPHICS 2014 Tutorial |
Talk: Advanced Light Transport Simulation |
Presenters: |
Alexander Keller, Toshiya Hachisuka, Anton S. Kaplanyan and Jaroslav Křivánek |
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Published: |
Monte Carlo and Quasi-Monte Carlo Methods in Scientific Computing, Special Session |
Publications 2013
Course: State of the Art in Photon Density Estimation |
Authors: |
Toshiya Hachisuka, Wojciech Jarosz, Iliyan Georgiev, Anton S. Kaplanyan, Derek Nowrouzezahrai |
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Published: |
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2013) |
Interactive Direct Volume Rendering with Many-light Methods and Transmittance Caching |
Authors: |
Christoph Weber, Anton S. Kaplanyan, Marc Stamminger, Carsten Dachsbacher |
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Published: |
Proceedings of International Workshop on Vision, Modeling, and Visualization 2013 (VMV 2013) |
Path Space Regularization for Holistic and Robust Light Transport |
Authors: |
Anton S. Kaplanyan, Carsten Dachsbacher |
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Published: |
Computer Graphics Forum (Proceedings of Eurographics 2013) |
Adaptive Progressive Photon Mapping |
Authors: |
Anton S. Kaplanyan, Carsten Dachsbacher |
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Published: |
ACM Transactions on Graphics (Presented at SIGGRAPH 2013) |
Path-Space Manipulation of Physically-Based Light Transport |
Authors: |
Thorsten-Walther Schmidt, Jan Novak, Johannes Meng, Anton S. Kaplanyan, Tim Reiner, Derek Nowrouzezahrai, and Carsten Dachsbacher |
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Published: |
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013) |
Talk: Illumination Editing and Visualization for Physically Based Rendering |
Presenters: |
Thorsten-Walther Schmidt and Anton S. Kaplanyan |
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Presented: |
FMX Conference, Stuttgart |
Course: Recent Advances in Light Transport Simulation: Theory & Practice |
Presenters: |
Jaroslav Křivánek, Iliyan Georgiev, Anton S. Kaplanyan and Juan Cañada |
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Published: |
ACM SIGGRAPH 2013 Courses |
Publications 2012
Reflective Shadow Map Clustering for Real-Time Global Illumination |
Authors: |
Roman Prutkin, Anton S. Kaplanyan, Carsten Dachsbacher |
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Published: |
Proceedings of Eurographics 2012 Short Papers |
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes |
Authors: |
Tim Reiner, Anton S. Kaplanyan, Marcel Reinhard, Carsten Dachsbacher |
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Published: |
Computer Graphics Forum 31(2), Eurographics 2012 (3rd best paper award) |
Publications 2011
Diffuse Global Illumination with Temporally Coherent Light Propagation Volumes |
Authors: |
Anton S. Kaplanyan, Wolfgang Engel, Carsten Dachsbacher |
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Published: |
GPU Pro2: Advanced Rendering Techniques |
Publications 2010
CryENGINE 3: Reaching the speed of light |
Authors: |
Anton S. Kaplanyan |
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Published: |
ACM SIGGRAPH 2010 Advances in Real-time Rendering Course |
Real-time Diffuse Global Illuminationin CryENGINE 3 |
Authors: |
Anton S. Kaplanyan |
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Published: |
ACM SIGGRAPH 2010 Global Illumination across Industries Course |
Cascaded light propagation volumes for real-time indirect illumination |
Authors: |
Anton S. Kaplanyan, Carsten Dachsbacher |
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Published: |
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games |
Keynote: Future graphics in games |
Authors: |
Cevat Yerli, Anton S. Kaplanyan |
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Published: |
High Performance Graphics Conference 2010 |
Publications 2009
Light Propagation Volumes in CryEngine 3 |
Authors: |
Anton S. Kaplanyan |
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Published: |
ACM SIGGRAPH 2009 Advances in Real-time Rendering Course |