Graphics Programming Lab

In the graphics programming lab, you will learn how to handle and solve practical problems in computer graphics. This is an ideal supplement to other computer graphics lectures and seminars. This course covers interactive 3D applications using the OpenGL graphics API, shader programming, and graphical user interfaces using the Qt application framework.

The graphics programming lab is made up of several subtasks. In the beginning, you will create a basic 3D application which allows for rendering and manipulating simple objects. Subsequently, it evolves into a small modeling tool. Further topics are a visualization extension for volumetric scalar fields and a side trip to real-time terrain rendering. Finally, a freestyle assignment encourages you to develop a graphics application at your own choice and taste.

Course materials
    Kick-off Slides
    Materials: 
Assignment 1     Hello Cube!
    Deadline:  November 5, 2013, 14:00
    Topics:  Rendering and manipulating simple geometry, basic graphical user interfaces, GPU shaders
    Materials: 
Assignment 2     Modelling Tool
    Deadline:  November 19, 2013, 14:00
    Evaluation:  November 26, 2013, 14:00
    Topics:  Scene graph, picking, transforming objects, multiple views
Assignment 3     Volume Visualization
    Deadline:  December 10, 2013, 14:00
    Topics:  Basics of volume visualization using ray marching.
    Materials: 
Assignment 4     Terrain Rendering
    Deadline:  January 14, 2014, 14:00
    Topics:  Rendering of large terrain with hardware tessellation.
    Materials: