Praktikum Grafik-Programmierung und Anwendungen
- Typ: Praktikum
- Semester: Sommersemester 2011
-
Zeit:
Mittwoch, 11:30-13:00 wöchentlich
Raum 148
50.34 Informatik, Kollegiengebäude am Fasanengarten - Dozent:
- SWS: 4
- LVNr.: 24912
In the graphics programming lab, you will learn how to handle and solve practical problems in computer graphics. This is an ideal supplement to other computer graphics lectures and seminars. This course covers interactive 3D applications using the OpenGL graphics API, shader programming, and graphical user interfaces using the Qt application framework.
The graphics programming lab is made up of several subtasks. In the beginning, you will create a basic 3D application which allows for rendering and manipulating simple objects. Subsequently, it evolves into a small modeling tool. Further topics are a visualization extension for volumetric scalar fields and a side trip to real-time terrain rendering. Finally, a freestyle assignment encourages you to develop a graphics application at your own choice and taste.
Assignment 1 | Hello Cube! | ||
---|---|---|---|
Topics: | Rendering and manipulating simple geometry, basic graphical user interfaces, GPU shaders |
Assignment 2 | Modeling Tool | ||
---|---|---|---|
Topics: | Model-View-Controller Architecture, Scene Graphs, Framebuffer Object & Multiple Render Targets, Picking |
Assignment 3 |
Volume Visualization | ||
---|---|---|---|
Topics: | Volume Visualization Basics, Transfer Functions |
Assignment 4 |
Terrain Rendering | ||
---|---|---|---|
Topics: | Terrain Rendering |
Assignment 5 |
Freestyle Assignment | ||
---|---|---|---|
Topics: | Everybody to his taste | ||
In the graphics programming lab, you will learn how to handle and solve practical problems in computer graphics. This is an ideal supplement to other computer graphics lectures and seminars. This course covers interactive 3D applications using the OpenGL graphics API, shader programming, and graphical user interfaces using the Qt application framework.
The graphics programming lab is made up of several subtasks. In the beginning, you will create a basic 3D application which allows for rendering and manipulating simple objects. Subsequently, it evolves into a small modeling tool. Further topics are a visualization extension for volumetric scalar fields and a side trip to real-time terrain rendering. Finally, a freestyle assignment encourages you to develop a graphics application at your own choice and taste.
Assignment 1 | Hello Cube! | ||
---|---|---|---|
Topics: | Rendering and manipulating simple geometry, basic graphical user interfaces, GPU shaders |
Assignment 2 | Modeling Tool | ||
---|---|---|---|
Topics: | Model-View-Controller Architecture, Scene Graphs, Framebuffer Object & Multiple Render Targets, Picking |
Assignment 3 |
Volume Visualization | ||
---|---|---|---|
Topics: | Volume Visualization Basics, Transfer Functions |
Assignment 4 |
Terrain Rendering | ||
---|---|---|---|
Topics: | Terrain Rendering |
Assignment 5 |
Freestyle Assignment | ||
---|---|---|---|
Topics: | Everybody to his taste | ||