M.Sc. Tobias Zirr
- tobias zirr ∂ alphanew net
- alphanew.net
Am Fasanengarten 5, Gebäude 50.34, 1. OG, 76131 Karlsruhe, Germany
Path Differential-Informed Stratified MCMC and Adaptive Forward Path Sampling | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Authors: | Tobias Zirr and Carsten Dachsbacher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Published: | ACM Transactions on Graphics, 39, 6, Article 246 |
Distortion-free Displacement Mapping | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Authors: | Tobias Zirr and Tobias Ritschel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Published: | High-Performance Graphics 2019 |
Reweighting Firefly Samples for Improved Finite-Sample Monte Carlo Estimates | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Authors: | Tobias Zirr, Johannes Hanika, and Carsten Dachsbacher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Published: | Computer Graphics Forum |
Line Integration for Rendering Heterogeneous Emissive Volumes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Authors: | Florian Simon, Johannes Hanika, Tobias Zirr, and Carsten Dachsbacher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Published: | Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering) 2017 |
Memory-Efficient On-The-Fly Voxelization of Particle Data (Extended Version) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Authors: | Tobias Zirr and Carsten Dachsbacher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Published: | IEEE Transactions on Visualization and Computer Graphics 23(7), pp. 1767-1781, 2017. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Extinction-Optimized Volume Illumination | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Authors: | Marco Ament, Tobias Zirr, and Carsten Dachsbacher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Published: | IEEE Transactions on Visualization and Computer Graphics, May, 2016 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Real-time Rendering of Procedural Multiscale Materials | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Authors: | Tobias Zirr and Anton Kaplanyan |
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Published: | ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2016 |
Visualization of Coherent Structures of Light Transport | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Authors: | Tobias Zirr, Marco Ament, and Carsten Dachsbacher |
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Published: | Computer Graphics Forum (Proceedings of EuroVis 2015) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Memory-Efficient On-The-Fly Voxelization of Particle Data | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Authors: | Tobias Zirr and Carsten Dachsbacher |
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Published: | Eurographics Symposium on Parallel Graphics and Visualization 2015, Best Paper Award |
Clustered Pre-convolved Radiance Caching | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Authors: | Hauke Rehfeld, Tobias Zirr and Carsten Dachsbacher |
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Published: | Eurographics Symposium on Parallel Graphics and Visualization 2014 |
Object-order ray tracing for fully dynamic scenes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Authors: | Tobias Zirr, Hauke Rehfeld and Carsten Dachsbacher |
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Published: | Book Chapter in GPU Pro 5 (Editor Wolfgang Engel) |
Master's: | Selective Path Guiding in MLT | 2019 |
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Master's: | Importance Sampling for Ray-traced Froxel Visibility | 2019 |
Master's: | Moment-Based Order-Independent Transparency for Ray Tracing | 2019 |
Bachelor's: | Implicit point-based SDF collision and physics | 2018 |
Master's: | Variance Estimation Path Tracing using Pre-Filtered Geometry | 2017 |
Diploma: | Progressive Gradient-Domain Path Tracing | 2017 |
Master's: | A Simplified Robust Manifold Exploration | 2017 |
Bachelor's: | Pre-Integrated Edge Highlights in Post | 2017 |
Bachelor's: | Efficient Direct Splatting of Grass Blades using Tiled Rendering | 2016 |
Bachelor's: | A Greedy Bottom-Up Heuristic for Tight Surface-Aligned BVHs | 2016 |
Diploma: | Precise Shadow Splatting into a Screen-Space Hierarchy | 2016 |
Bachelor's: | Improved Unified Volumetric Lighting using Bandlimited Particles | 2016 |
Bachelor's: | Pre-computed Parallax Occlusion Mapping | 2016 |
Master's: | Efficient Many-View Rasterization using Viewpoint Hierarchies | 2016 |
Master's: | Adaptive Rasterization for Microdisplaced Surfaces | 2015 |
Computer Graphics Exercises | 2020 |
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Real-time Rendering Exercises | 2020 |
Computer Graphics Exercises | 2019 |
Real-time Rendering Exercises | 2019 |
Computer Graphics Exercises | 2018 |
Photo-realistic Image Synthesis Exercises | 2018 |
Photo-realistic Image Synthesis Exercises | 2017 |
Visualization Exercises | 2016 |
Real-time Rendering Exercises | 2016 |
Visualization Exercises | 2015 |
Real-time Rendering Exercises | 2015 |
Computer Graphics Exercises | 2015 |