Path Guiding with Vertex Triplet Distributions | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Authors: | Vincent Schüßler, Johannes Hanika, Alisa Jung and Carsten Dachsbacher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Published: | Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering), 41(4), 2022 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Microfacet-based normal mapping for robust Monte Carlo path tracing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Authors: | Vincent Schüssler, Eric Heitz, Johannes Hanika, and Carsten Dachsbacher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Published: | Transactions on Graphics (Proceedings of SIGGRAPH Asia), 36(6):205:1--205:12, November 2017 |
Master: | Efficiency-Aware Bidirectional Path Tracing | 2022 |
Bachelor: | Procedural Textures by Tiling and Blending for Displacement Mapping | 2022 |
Bachelor: | Quadtree Denoising for Path Guiding | 2022 |
Master: | Procedural texture graphs from example images | 2021 |
Bachelor: | Speichereffiziente BVHs für GPU-Raytracing von langen Primitiven | 2021 |
Bachelor: | Variance-Aware Path Guiding with Sample Counting | 2020 |
Bachelor: | Modeling the Effects of External Forces on Tree Growth Using Anisotropic Particles | 2020 |
Praxis der Softwareentwicklung | 2022/23 |
Proseminar Computergrafik / Seminar Natürliche Phänomene in der Computergrafik | 2022 |
Proseminar Algorithmen für Computerspiele | 2021/22 |
Übung Interaktive Computergrafik | 2021 |
Proseminar Algorithmen für Computerspiele | 2020/21 |
Übung Algorithmen I | 2020/20 |
Proseminar Algorithmen für Computerspiele | 2019/20 |
Praxis der Softwareentwicklung | 2019 |