| ReSTIR Subsurface Scattering for Real-Time Path Tracing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Authors: | Mirco Werner, Vincent Schüßler and Carsten Dachsbacher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published: | PACMCGIT (Proceedings of High Performance Graphics), 7(3), 2024 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bridge Sampling for Connections via Multiple Scattering Events | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Authors: | Vincent Schüßler, Johannes Hanika and Carsten Dachsbacher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published: | Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering), 43(4), 2024 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Markov Chain Mixture Models for Real-Time Direct Illumination | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Authors: | Addis Dittebrandt, Vincent Schüßler, Johannes Hanika, Sebastian Herholz and Carsten Dachsbacher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published: | Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering), 42(4), 2023 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Path Guiding with Vertex Triplet Distributions | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Authors: | Vincent Schüßler, Johannes Hanika, Alisa Jung and Carsten Dachsbacher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published: | Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering), 41(4), 2022 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Microfacet-based normal mapping for robust Monte Carlo path tracing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Authors: | Vincent Schüssler, Eric Heitz, Johannes Hanika, and Carsten Dachsbacher | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published: | Transactions on Graphics (Proceedings of SIGGRAPH Asia), 36(6):205:1--205:12, November 2017 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Master: | Path Guiding Using Projected Mixtures of Anisotropic Spatial Gaussians | 2024 |
| Bachelor: | Importance Sampling mittels hierarchischem und parametrischem Warping | 2024 |
| Bachelor: | Rerendering in Direct Volume Visualization | 2024 |
| Master: | Exploration through adaptive Regularization in Path Guiding | 2023 |
| Bachelor: | Learned Light Cluster Probabilities for Real-Time Path Tracing | 2023 |
| Master: | Material Graph Memoization in Real-Time Path Tracing | 2023 |
| Master: | Efficiency-Aware Bidirectional Path Tracing | 2022 |
| Bachelor: | Procedural Textures by Tiling and Blending for Displacement Mapping | 2022 |
| Bachelor: | Quadtree Denoising for Path Guiding | 2022 |
| Master: | Procedural texture graphs from example images | 2021 |
| Bachelor: | Speichereffiziente BVHs für GPU-Raytracing von langen Primitiven | 2021 |
| Bachelor: | Variance-Aware Path Guiding with Sample Counting | 2020 |
| Bachelor: | Modeling the Effects of External Forces on Tree Growth Using Anisotropic Particles | 2020 |
| Praxis der Forschung | 2023, 2023/24, 2024, 2024/25 |
| Praxis der Softwareentwicklung | 2019, 2022/23 |
| Proseminar Computergrafik / Algorithmen für Computerspiele | 2019/20, 2020/21, 2021/22, 2022, 2023/24 |
| Seminar Natürliche Phänomene in der Computergrafik | 2022 |
| Übung Algorithmen I | 2020 |
| Übung Interaktive Computergrafik | 2021 |
| Übung Computergrafik | 2024/25 |
| I3D Symposium | 2024 |
| Pacific Graphics | 2023 |
| SIGGRAPH Asia | 2024 |