Scalable Realistic Rendering with Many-Light Methods

Carsten Dachsbacher, Jaroslav Křivánek, Miloš Hašan, Adam Arbree, Bruce Walter, and Jan Novák

EUROGRAPHICS 2013 - State of the Art Reports, Girona, Spain.

Many-Light Methods
Abstract
Recent years have seen increasing attention and significant progress in many-light rendering, a class of methods for the efficient computation of global illumination. The many-light formulation offers a unified mathematical framework for the problem reducing the full lighting transport simulation to the calculation of the direct illumination from many virtual light sources. These methods are unrivaled in their scalability: they are able to produce artifact-free images in a fraction of a second but also converge to the full solution over time. In this state-of-the-art report, we have three goals: give an easy-to-follow, introductory tutorial of many-light theory; provide a comprehensive, unified survey of the topic with a comparison of the main algorithms; and present a vision to motivate and guide future research. We will cover both the fundamental concepts as well as improvements, extensions, and applications of many-light rendering.
Downloads

Paper
Talk
Introduction (Carsten) ManyLightTalk_00_intro.pdf
Generation and lighting with virtual lights (Jan) ManyLightTalk_01_genlight.pdf
ManyLightTalk_01_genlight_with_notes.pdf
Scalability and realtime rendering (Carsten) ManyLightTalk_02_scalereal.pdf
Conclusion (Jan) ManyLightTalk_03_conclusion.pdf
Bibtex

@inproceedings{Dachsbacher2013ManyLights,
	editor = {Carsten Dachsbacher and Jaroslav K{\v{r}}iv{\'a}nek and Milo{\v{s}} Ha{\v{s}}an and Adam Arbree and Bruce Walter and Jan Nov{\'a}k},
	title = {Eurographics 2013 - State of the Art Reports},
	year = {2013},
	address = {Girona, Spain},
	publisher = {Eurographics Association}
}