Computer Graphics 2

Inhalt

The lecture comprises basic concepts of modern rendering and connects these with an outlook into related topics.

The chapters are for instance:

* light transport simulation (Monte Carlo and radiosity methods)
* perception, error metrics for graphics and visualisation
* noise reduction (classical and deep learning-based)
* neural geometry and radiance representations (e.g. using tiny MLP)
* GPU hardware architecture and programming paradigm
* animation and quaternions
* Newton dynamics for rigid bodies 

VortragsspracheEnglisch