Titel | Quelle | Jahr |
---|---|---|
Robust Real-Time Deformation of Incompressible Surface Meshes | http://www.impulse-based.de |
2011 |
Impulse-based dynamic simulation on the GPU | http://www.impulse-based.de |
2009 |
Volume Conserving Simulation of Deformable Bodies | http://www.impulse-based.de |
2009 |
Semantic representation of complex building structures | Computer Graphics and Visualization (CGV 2008) - IADIS Multi Conference on Computer Science and Information Systems, Amsterdam |
2008 |
Detailed Building Facades | http://doi.ieeecomputersociety.org/10.1109/MCG.2008.50 |
2008 |
Vergleich der impulsbasierten Dynamiksimulation mit der Lagrange-Faktoren-Methode | http://www.impulse-based.de |
2008 |
Impulse-based simulation of inextensible cloth | http://www.impulse-based.de |
2008 |
Impulsbasierte Dynamiksimulation von Mehrkörpersystemen in der virtuellen Realität | http://www.impulse-based.de |
2008 |
Design of a dynamic simulation system for VR applications | http://www.impulse-based.de |
2008 |
Parallel simulation of inextensible cloth | http://www.impulse-based.de |
2008 |
Modellierung komplexer Gebäudefassaden in der Computergraphik | http://www.tri-nitro.com |
2008 |
Design Patterns for Multithreaded Software Pipelines in Real Time Applications | http://wscg.zcu.cz/wscg2007/wscg2007.htm |
2007 |
Impulsbasierte Dynamiksimulation von Mehrkörpersystemen in der virtuellen Realität | http://www.impulse-based.de |
2007 |
Impulse-based dynamic simulation in linear time | http://www.impulse-based.de |
2007 |
Simplification of Reconstructed Meshes in Real Time | http://casa2006.miralab.unige.ch/ |
2006 |
Constraint-based collision and contact handling using impulses | http://www.impulse-based.de |
2006 |
Fast Dynamic Simulation of Multi-Body Systems Using Impulses | http://www.impulse-based.de |
2006 |
Rapid modeling of complex building facades | http://www.tri-nitro.com |
2006 |
Representation of complex façades using typed graphs | http://www.tri-nitro.com |
2006 |
Silhouette-based motion capture for interactive VR-Systems including a rear projection screen | Computer Animation and Virtual Worlds, Volume 16, Issue 3-4 , Pages 245 - 257 |
2005 |
Impulse-Based Dynamic Simulation of Higher Order and Numerical Results | Interner Bericht, Fakultät für Informatik, Universität Karlsruhe, 2005-21 |
2005 |
On the Convergence and Correctness of Impulse-Based Dynamic Simulation | Interner Bericht, Fakultät für Informatik, Universität Karlsruhe |
2005 |
Silhouette-Extraction for interactive VR-Systems involving dynamically changing rear-projection screens | Proc. Virtual Concept 2005, Biarritz (France) |
2005 |
Impulse-Based Dynamic Simulation of Multibody Systems: Numerical Comparison with Standard Methods | http://www.impulse-based.de |
2005 |
An impulse-based dynamic simulation system for VR applications | http://www.impulse-based.de |
2005 |
Feature-based decomposition of façades | http://www.tri-nitro.com |
2005 |
Real Time Stereo By Using Dynamic Programming | http://csdl.computer.org/comp/proceedings/cvprw/2004/2159/03/2159toc.htm |
2004 |
HW3D: A tool for interactive real-time 3D visualization in GIS supported flood modelling | http://www.impulse-based.de |
2004 |
Ein neues Verfahren für die mechanische Simulation in VR-Systemen und in der Robotik | http://www.impulse-based.de |
2003 |
VISUM: A VR system for the interactive and dynamics Simulation of mechatronic systems | http://www.virtualconcept.estia.fr/ |
2003 |
Eine Dynamische Simulation von gelenkgekoppelten Starrkörpersystemen mit der Impulstechnik | interner Bericht, Fakultät für Informatik, Universität Karlsruhe |
2003 |
Ein Volumenschnittbasiertes Verfahren zur 3D-Objekt- und Texturrekonstruktion | 7. ABW Workshop 3D-Bildverarbeitung, Esslingen, 5.-6.Februar 2002 |
2002 |
VISUM: Ein Virtual-Reality-System für das Testen und Trainieren von humanoiden Robotern | HCRS 2002 Human Centered Robotic Systems, Karlsruhe, 5.-6.Dezember 2002 |
2002 |
Time Prediction of Mouse-based Cursor Movements | Proceedings of Joint AFIHM-BCS Conference on Human-Computer Interaction IHM-HCI'2001. Lille, France, Sept. 10-14, 2001. Volume II, pp. 37-40. Cépaduès-Éditions, Toulouse, 2001. |
2001 |
Fotorealistische Wasseranimation bei Brunnenanlagen |
|
2000 |
Ein vereinfachtes numerisches Verfahren für die mechanische Simulation in Virtual-Reality-Systemen | Interner Bericht 2000-26, Institut für Betriebs- und Dialogsysteme, Fakultät für Informatik, Universität Karlsruhe |
2000 |
Fotorealistik grafikk gjennom bildebasert rendering | Norsigd Info 1/2000, pp. 6-9, 2000 (Übersetzt ins Norwegische von Wolfgang Leister) |
2000 |
Image-based Rendering: Neue Techniken der photorealistischen Bilderzeugung | Seminar Wintersemester 1999/2000, Interner Bericht 24/2000, Institut für Betriebs- und Dialogsysteme, Fakultät für Informatik, Universität Karlsruhe |
2000 |
The CaRo Project: A Robot Guided Camera as an Input Device in Computer Graphics | Norsigd Info 2/99, pp. 13-18, 1999 |
1999 |
Calculation of Totally Optimized Button Configurations Usings Fitt´s Law | Proceedings of the HCI International '99 Conference on Human-Computer Interaction. Munich, Germany, August 22-26, 1999. Volume 1, 392-396. LEA, Mahwah, New Jersey, 1999 |
1999 |
Am Anfang war das Bild. Fotorealistische Grafik mit Image-based Rendering | c't Magazin für Computertechnik 17/99, pp. 164-169, 1999 |
1999 |
Einführung in das CaRo-Projekt: Geometrie- und Texturerfassung von 3D-Objekten mit robotergeführter Videokamera | Interner Bericht 11/98, Institut für Betriebs- und Dialogsysteme, Fakultät für Informatik, Universität Karlsruhe |
1998 |
Multimedia und Elektronic Publishing | Seminar Wintersemester 1996/1997, Interner Bericht 6/97, Institut für Betriebs- und Dialogsysteme, Fakultät für Informatik, Universität Karlsruhe |
1997 |
Graphisch-geometrische Algorithmen | B.G. Teubner, 1996 |
1996 |
Interactive Modelling and Animation of Branching Botanical Structures | In Computer Animation and Simulation, pages 139-151. EGCAS Workshop on Computer Animation and Simulation, Springer Wien New York, 1996 |
1996 |
Layout rules for graphical web documents | In Computers and Graphics, volume 18,3, 1996 |
1996 |
Interactive Modelling of Branching Structures | In SIGGRAPH Visual Proceedings, 1996 |
1996 |
Grafikkhjørnet Nr 2: Modellering for VRML | NORSIG Info, Norwegen, 1, 1996 |
1996 |
Graphikk og Java | NORSIG Info, Norwegen, 2, 1996 |
1996 |
Einführung in Graphische Fenstersysteme | Springer-Verlag, January 1996 |
1996 |
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters | In Eurographics, 1995 |
1995 |
Real-Time 3-D Interaction with up to 16 Degrees of Freedom from Monocular Video Image Flows | In International Workshop on Automatic Face- and Gesture-Recognition, June 1995 |
1995 |
Getting it Across: Layout Issues for Kiosks Systems | In SIGCHI Bulletin. ACM Press, October 1995 |
1995 |
Hand-Gesture Recognition as a 3-D Input Technique | In Selected Papers of the First Eurographics Workshop on Virtual Environments Advances in Research and Applications. Springer Verlag, 1995 |
1995 |
Motifierend - Einstieg in die X/Motif-Programmierung mit Xmtutor | iX, Heise Verlag, (8):112-115, August 1995 |
1995 |
Using Three Dimensional Hand-Gesture Recognition as a New 3D Input Technique | In Artificial Life and Virtual Reality, chapter XII, pages 173-187. Wiley and Sons, 1994 |
1994 |
Das Gesicht aus dem Computer | In H. P. Schwarz, editor, Mienenspiele, pages 70-83. Zentrum für Kunst und Medientechnologie Karlsruhe, 1994 |
1994 |
Some Annotations on X-ray Tracing | In H. Hagen, H. Müller, and G. M. Nielson, editors, Focus on Scientific Visualization, pages 325-335. Springer-Verlag, Berlin Heidelberg, 1993 |
1993 |
Surface Interpolation from Cross Sections | In H. Hagen, H. Müller, and G.M. Nielson, editors, Focus on Scientific Visualization, pages 145-196. Springer-Verlag, Heidelberg, 1993 |
1993 |
Gaphors: Combining Gestures and Metaphors in Order to Obtain a More Efficient 3D-Interface | In International Joint Conference on Artificial Intelligence; One-Day Workshop Looking at People: Recognition and Interpretation of Human Action, pages 57-63, 1993 |
1993 |
Using Three Dimensional Hand-Gesture Recognition as a New 3D Input Device | In Proceedings of the First Eurographics Workshop on Virtual Environments Advances in Research and Applications, 1993 |
1993 |
Von Konturen zu Oberflächenmodellen - Bewertung von Visualisierungsalgorithmen | In Workshop Visualisierung in der Medizin, Freiburg, 1993 |
1993 |
Illusion - Creating a Mock Reality | The Journal of Visualization and Computer Animation, 4:187-198, 1993 |
1993 |
Towards Standardized User Interfaces for 3D-Interaction: 3D-Widgets Based on PEX and Motif | In Proc. of the European X Window System Conference, pages 9-20, 1992 |
1992 |
Towards Standardized User Interfaces for Three-Dimensional Interaction: The Development of Three-Dimensional Widgets | In Proceedings of the Second International Conference on Computational Graphics and Visualization Techniques, 1992 |
1992 |
mv-vera: Anwendung der dynamischen Simulation in der Computeranimation | In C. Klöditz and P. Lorenz, editors, 3. Fachtagung Computeranimation, pages 50-59. TU Magdeburg, Institut für Simulation und Graphik, 1991 |
1991 |
Bildveröffentlichung "clip 8". | In le livre imagina - 10 ans d'images de synthèse, page 114, Bry-sur-Marne, 1991. INA Publications |
1991 |
Fotorealistische Computeranimation | Springer Verlag, Heidelberg, 1991 |
1991 |
Schach - Computer - Kunst | In Computerschach und Spiele. Druck+Verlag Erich Vögele GmbH, 1990 |
1990 |
Simulation dynamischer Massenpunktsysteme und ihre Anwendung in der Computeranimation | In GI - 20. Jahrestagung I, pages 559-568, Berlin, Heidelberg, 1990. Springer-Verlag |
1990 |
A Modelling Environment for Raytracing Based on | In The European X Window System Conference, pages 88-95. CEP Consultants, november 1990 |
1990 |
Geometrierepräsentation von Dreiecken in Tetraederstrukturen | CAD und Computer Graphik, 12(5):151-159, 1989 |
1989 |
Geometrische Rekonstruktion dreidimensionaler Geometrie aus Photographien | In 19. GI-Jahrestagung 1989, Informatik Fachberichte 222, pages 427-440. Springer Verlag, 1989 |
1989 |
Occursus cum novo - Realistic movies rendered in an UNIX environment | In EUUG Spring Conference Proceedings, Brüssel, 1989, pages 71-79, EUUG, Buntingford, 1989 |
1989 |
Occursus cum novo - Computeranimation durch Strahlverfolgung in einem Rechnernetz | In H. Jürgens and D. Saupe, editors, Visualisierung in Mathematik und Naturwissenschaften, pages 101-113. Springer Verlag, 1989 |
1989 |
Der chinesische Raytracer | Technische Rundschau, 81(8):52-57, 1989 |
1989 |
Occursus cum novo - Tools for efficient photorealistic computer animation | In D. Duce and P. Jancene, editors, Eurographics '88, Amsterdam, 1988. Elsevier Science Publ. Comp., Nizza |
1988 |
Occursus cum novo - Computer Animation by Ray Tracing in a Network | In N. Magnenat Thalmann and D. Thalmann, editors, New Trends in Computer Graphics, pages 83-92. Springer Verlag, Heidelberg, 1988 |
1988 |
Generative Computergraphik und Animation | Technische Rundschau, 80(3):56-61, 1988 |
1988 |
Realistic computer graphics - From CAD to hyperrealistic images | Transfer, 4(5):36-40, 1988 |
1988 |
Ray Tracing Algorithms - Theory and Practice | In NATO ASI Series: Theoretical Fundamentals of Computer Graphics, Vol. 40F. Springer Verlag, July 1987 |
1987 |
Occursus cum novo - Realistic movies rendered in an UNIX environment | In Poster Session, VII Nationales Jugendseminar ,,Automation '88``, TZ ZNIKA, Elenite, Bulgarien, 1987 |
1987 |
Ray Tracing Algorithms - Theory and Practice | In R.A.Earnshaw, editor, Theoretical Foundations of Computer Graphics and CAD, pages 997-1030. Springer-Verlag, 1987 |
1987 |
Fotorealismus aus dem Computer | In Holomedia - Faszination in Licht und Ton, pages 31-38, Karlsruhe, 1986. Stadt Karlsruhe, Städtische Galerie |
1986 |
Dialogsysteme | Bibliographisches Institut, Mannheim, 1983 |
1983 |