Proseminar: Computergrafik

 Vorträge

24.05.2011     Culling Techniques
    Vortragender:  Christoph Beyer
    Betreuer:  Thorsten Schmidt
    Literatur: 
  • Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. Real-Time Rendering; 3rd Edition.
 
    Computer Animation
    Vortragender:  David Kahl
    Betreuer:  Thomas Engelhardt
    Literatur: 
  • David H. Eberly. 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics.
  • Rick Parent. Computer Animation; 2nd Edition: Algorithms and Techniques.
31.05.2011     Procedural Terrain
    Vortragender:  Klaus Fischnaller
    Betreuer:  Tim Reiner
    Literatur: 
 
    Terrain Rendering
    Vortragender:  Christian Käser
    Betreuer:  Tim Reiner
    Literatur: 
07.06.2011     Displacement Mapping
    Vortragender:  Jan Philipp Gerlach
    Betreuer:  Thomas Engelhardt
    Literatur: 
  • (folgt)
 
    Anti-Aliasing
    Vortragender:  Michael Bechtel
    Betreuer:  Thorsten Schmidt
    Literatur: 
  • Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. Real-Time Rendering; 3rd Edition.
14.06.2011     Procedural Plants
    Vortragender:  Markus Niedermann
    Betreuer:  Tim Reiner
    Literatur: 
05.07.2011     Texture Synthesis
    Vortragender:  Malte Schröder
    Betreuer:  Tim Reiner
    Literatur: 
 
    Post-Processing Effects
    Vortragender:  Stanislav Spassov
    Betreuer:  Thorsten Schmidt
    Literatur: 
12.07.2011     Non-Photorealistic Rendering
    Vortragende:  Lea Köckert
    Betreuer:  Thorsten Schmidt
    Literatur: 
  • Bruce Gooch and Amy Ashurst Gooch. Non-Photorealistic Rendering.
  • Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. Real-Time Rendering; 3rd Edition.
 
    3D Displays
    Vortragender:  Ulrich Konrad
    Betreuer:  Thomas Engelhardt
    Literatur: