In the graphics programming lab, you will learn how to handle and solve practical problems in computer graphics. This is an ideal supplement to other computer graphics lectures and seminars. This course covers interactive 3D applications using the OpenGL graphics API, shader programming, and graphical user interfaces using the Qt application framework.
The graphics programming lab is made up of several subtasks. In the beginning, you will create a basic 3D application which allows for rendering and manipulating simple objects. Subsequently, it evolves into a small modeling tool. Further topics are a visualization extension for volumetric scalar fields and a side trip to real-time terrain rendering. Finally, a freestyle assignment encourages you to develop a graphics application at your own choice and taste.
Assignment 1 |
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Hello Cube! |
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Deadline: |
October 30, 2012, 14:00 |
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Topics: |
Rendering and manipulating simple geometry, basic graphical user interfaces, GPU shaders |
Assignment 2 |
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Modeling tool |
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Deadline: |
November 20, 2012, 14:00 |
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Topics: |
Modeling tool with multiple cameras and various scene representations. |
Assignment 3 |
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Volume Visualization |
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Deadline: |
December 11, 2012, 14:00 |
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Topics: |
Basics of volume visualization using ray marching. |
Assignment 4 |
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Terrain rendering |
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Deadline: |
January 8, 2013, 14:00 |
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Topics: |
Advanced rendering and LOD techniques for terrain. |
Assignment 5 |
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Free-style project. |
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Specification deadline: |
January 15 2013, 14:00 |
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Project deadline: |
February 5, 2013, 14:00 |
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Topics: |
You define it. |