This semester we will discuss rendering techniques related to characters (e.g. skin, cloth and fur).
Registration is closed.
The first meeting (introduction to the seminar) will be on Thursday 16th April 2015.
Measurement-Based Synthesis of Facial Microgeometry, EG 2013 A Quantized-Diffusion Model for Rendering Translucent Materials, SIGGRAPH 2011 Separable Subsurface Scattering, CGF 2014
On fur and hair rendering
Real-time fur over arbitrary surfaces, I3D 2001
Light Scattering from Human Hair Fibers, SIGGRAPH 2003
An artist friendly hair shading system, TOG 2010
An Energy-Conserving Hair Reflectance Model, EGSR 2011
On cloth rendering
A radiative transfer framework for rendering materials with anisotropic structure, TOG 2010
Building Volumetric Appearance Models of Fabric using Micro CT Imaging, TOG 2011
A Practical Microcylinder Appearance Model for Cloth Rendering, TOG 2013
Modular Flux Transfer: Efficient Rendering of High-Resolution Volumes with Repeated Structures, SIGGRAPH 2013