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M.Sc. Tobias Zirr

Room: 166
Phone: +49 721 608 47508
tobias zirrDkm5∂kit edu


Am Fasanengarten 5, Gebäude 50.34, 1. OG, 76131 Karlsruhe, Germany



 

Publications 2017
Line Integration for Rendering Heterogeneous Emissive Volumes
Authors: Florian Simon, Johannes Hanika, Tobias Zirr, and Carsten Dachsbacher  
Published: Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering) 2017
Publications 2016
Memory-Efficient On-The-Fly Voxelization of Particle Data (Extended Version)
Authors: Tobias Zirr and Carsten Dachsbacher
Published: IEEE Transactions on Visualization and Computer Graphics 23(7), pp. 1767-1781, 2017.
Extinction-Optimized Volume Illumination
Authors: Marco Ament, Tobias Zirr, and Carsten Dachsbacher
Published: IEEE Transactions on Visualization and Computer Graphics, May, 2016
Real-time Rendering of Procedural Multiscale Materials
Authors: Tobias Zirr and Anton Kaplanyan
Paper
Published: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2016
Publications 2015
Visualization of Coherent Structures of Light Transport
Authors: Tobias Zirr, Marco Ament, and Carsten Dachsbacher
Paper Paper
Published: Computer Graphics Forum (Proceedings of EuroVis 2015)
Memory-Efficient On-The-Fly Voxelization of Particle Data
Authors: Tobias Zirr and Carsten Dachsbacher
Paper
Published: Eurographics Symposium on Parallel Graphics and Visualization 2015, Best Paper Award
Publications 2014
Clustered Pre-convolved Radiance Caching
Authors: Hauke Rehfeld, Tobias Zirr and Carsten Dachsbacher
Paper
Published: Eurographics Symposium on Parallel Graphics and Visualization 2014
Publications 2013
Object-order ray tracing for fully dynamic scenes
Authors: Tobias Zirr, Hauke Rehfeld and Carsten Dachsbacher
Published: Book Chapter in GPU Pro 5 (Editor Wolfgang Engel)

 

Advised Theses
Master's: Variance Estimation Path Tracing using Pre-Filtered Geometry 2017
Diploma: Progressive Gradient-Domain Path Tracing 2017
Master's: A Simplified Robust Manifold Exploration 2017
Bachelor's: Pre-Integrated Edge Highlights in Post 2017
Bachelor's: Efficient Direct Splatting of Grass Blades using Tiled Rendering 2016
Bachelor's: A Greedy Bottom-Up Heuristic for Tight Surface-Aligned BVHs 2016
Diploma: Precise Shadow Splatting into a Screen-Space Hierarchy 2016
Bachelor's: Improved Unified Volumetric Lighting using Bandlimited Particles 2016
Bachelor's: Pre-computed Parallax Occlusion Mapping 2016
Master's: Efficient Many-View Rasterization using Viewpoint Hierarchies 2016
Master's: Adaptive Rasterization for Microdisplaced Surfaces 2015

 

Teaching
Photo-realistic Image Synthesis Exercises 2017
Visualization Exercises 2016
Real-time Rendering Exercises 2016
Visualization Exercises 2015
Real-time Rendering Exercises 2015
Computer Graphics Exercises 2015