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Prof. Dr.-Ing. Carsten Dachsbacher

Lehrstuhlinhaber
Sprechstunden: Bitte per E-Mail einen Termin vereinbaren.
Raum: 168
Tel.: +49 721 608 47506
dachsbacherDve1∂kit edu
Am Fasanengarten 5, Gebäude 50.34, 1. OG, 76131 Karlsruhe, Germany
 

Teaching (selection of recent/upcoming courses)

Interactive Computer Graphics (summer term 2016)

Computer Graphics (winter term)

Visualization (winter term)

Photorealistic Rendering (summer term)

 

 

Research

List of research projects here!

 

 

Publications

list here!

Google Scholar Profile

 

Professional Activities

  • Deputy Spokesman of the Technical Committee 'Graphic Data Processing' and Spokesman of the Special Interest Group 'Rendering' of the German Informatics Society (Gesellschaft für Informatik e.V. (GI)) 
  • Computer Graphics Forum (Associate Editor)
  • Computers & Graphics (Associate Editor)
  • Eurographics Symposium on Parallel Graphics and Visualization (Symposium Chair 2014, paper chair 2015, steering committee 2016)
  • Journal of Computer Graphics Techniques (Editorial Board)
  • Journal of Graphics, GPU & Game Tools (Editorial Board, -2012)
  • High Performance Graphics 2011 (program chair with Bill Mark and Jacopo Pantaleoni)
  • High Performance Graphics 2012 (paper chair with Jakob Munkberg and Jacopo Pantaleoni)
  • Eurographics 2011 Award Committee
  • Eurographics 2014 Poster Chair
  • Editorial board member of the books ShaderX5, Shader X6, Shader X7, GPUPro/2/3/4/5/6/7, GPU Zen (from the series “Advanced Rendering Techniques”, Editor: Wolfgang Engel)

 

 

Recent Program Committees:

2017: ACM SIGGRAPH, Eurographics, ...

2016: ACM SIGGRAPH, ACM SIGGRAPH Asia Technical Briefs/Posters, ACM Interactive 3D Graphics and Games, Pacific Graphics, Vision Modeling and Visualization (VMV), International Conference on Computer Graphics Theory and Applications (GRAPP)

2015: Eurographics, Pacific Graphics, Eurographics Symposium on Rendering, ACM Interactive 3D Graphics and Games, Vision Modeling and Visualization, GRAPP, SCCG

2014: IEEE Scientific Visualization, Eurographics, Pacific Graphics, ACM Interactive 3D Graphics and Games, ACM/EG High Performance Graphics, Eurographics Symposium on Rendering, IEEE ICCE, GRAPP, Vision Modeling and Visualization

2013: Eurographics Parallel Graphics and Visualization, Eurographics Symposium on Rendering, IEEE Large Data Analysis and Visualization Symposium, High Performance Graphics, Pacific Graphics, Vision Modeling and Visualization, GRAPP, IEEE ICCE, Conference on Computer Graphics and Imaging

2012: Pacific Graphics, IEEE Visualization, Large Data Analysis and Visualization Symposium, High Performance Graphics; IEEE Conference International Conference on Consumer Electronics, Vision Modeling and Visualization; 3DIMPVT; CGIM 2012 and 2013; FMX (Best of Eurographics Track)

2011: IEEE Visualization; Pacific Graphics; Eurographics; High Performance Graphics; ACM SIGGRAPH Interactive 3D Graphics and Games; Vision, Modeling and Visualization; Computer Graphics and Imaging ; Graphics and Virtual Reality; 3DIMPVT

2010: IEEE Visualization; Eurographics; Eurographics Symposium on Rendering; ACM SIGGRAPH Interactive 3D Graphics and Games; Computer Graphics and Imaging; International Symposium on 3D Data Processing, Visualization and Transmission; Afrigraph

2009: Eurographics; Eurographics Symposium on Rendering; ACM SIGGRAPH Interactive 3D Graphics and Games; Eurographics Area; International Symposium on Visual Computing; GeoWeb; Afrigraph; International Conference on Computer Graphics Theory and Applications (GRAPP); Vision, Modeling and Visualization; International Workshop on GPU Technologies and Applications

-2008: ACM SIGGRAPH Interactive 3D Graphics and Games 2008; SIBGRAPI 2006; International Conference on Computer Graphics Theory and Applications (GRAPP) 2007/08; Symposium on Point-Based Graphics 2007/08; Vision, Modeling and Visualization 2008

 
 

Reviewing:

SIGGRAPH 2006/07/08/09/10/12/13/14/15/16; SIGGRAPH ASIA 2008/09/10/11/12/13; ACM Transactions on Graphics; Eurographics  2003/04/05/06/07/08/09/10/11/12/13/14/15;  EGSR  2003/05/06/07/08/09/10/12/13/14/15;  IEEE Visualization 2004/05/06/09/10/11/12/14; High Performance  Graphics  2010/11/12/13/14/15;  IEEE VE 2013; ACM SIGGRAPH Interactive 3D Graphics and Games 2006/07/08/09/10/11/14/15/16;  Graphics Interface 2004/05/09/11; Pacific Graphics 2004/06/10/11/12/13/14/15; EuroVis  2010;  IEEE  SPS  Multimedia  Signal  Processing  Conference  2010;  Afrigraph 2009/10; GRAPP 2007/08/09; SIBGRAPI 2006; Computers & Graphics; Graphical Models; Computer Graphics Forum; IEEE Transactions on Visualization and Computer Graphics; IEEE Computer Graphics and Applications; ACM Transactions on Perception; Computing and Visualization 2010; Journal of Parallel and Distributed Computing; GPU Computing Gems 2010; GPUTA 2009; Interacting with Computers 2009; Computing and Visualization in Science, Computing and Visualization; Journal of Parallel and Distributed Computing, Proceedings of the Royal Society A, Infrared Physics & Technology, Journal on Computing and Cultural Heritage, The Visual Computer, Microprocessors and Microsystems.

 

Tutorials/Courses:

  • Artistic Editing of Appearance, Lighting and Materials (Eurographics '14)
  • Scalable Realistic Rendering with Many-Light Methods (Eurographics '13)
  • Lighting Challenges (FMX 2014 Conference on Animation, Effects, Games and Transmedia)
  • Realistic Rendering with Many-Light Methods (SIGGRAPH '12)
  • Real-Time Global Illumination for Dynamic Scenes (SIGGRAPH '09)
  • Core Techniques and Algorithms in Shader Programming (Game Developers Conference 2008)
  • Core Techniques and Algorithms in Shader Programming (Game Developers Conference 2007)
  • Point-based Computer Graphics (Eurographics 2003)

More info here!